During her quest, she learns various dances and acquires items which make her progressively stronger as well as unlocking new abilities and locations, leading her to ultimately face off against Risky in her hideout.(On a second look, It seems as though an actual IPS patch is only available for Shantae) The Game Genie codes to enable the enhanced modes are: Shantae: 01C-B5E-191 3EC-B4E-2A9 Zelda Ages/Seasons: 010-3CB-B30 3E0-3BB-2A9. The game follows the adventures of the eponymous half-genie Shantae, who must travel across Sequin Land, the setting of the series, to foil the domination plans of the evil lady pirate Risky Boots. It is the first title in the Shantae series.
Most people use Debug Mode on a Game Boy Color to access the hidden 10th transformation dance: The Tinkerbat Dance. Other Features of Debug Mode. A port for Nintendo Switch was released on April 22, 2021. It was re-rereleased via the Nintendo 3DS Virtual Console in 2013, marking the first time the game was made available in Europe. However, it received favorable reviews and has garnered recognition since its release, being included on multiple lists of best games on the platform, and being called a " cult classic" by some reviewers. At first glance, Wayforwards sleeper hit only seems special because the few people who bought a copy says it is, especially since the original Game Boy Color cartridge is ridiculously scarce and expensive.The game became obscure due to its release coming a year after that of the Game Boy Advance.
The game features five towns, with various areas filled with enemies and obstacles in between them. Shantae can also use gems obtained from defeated enemies to purchase items, such as life-restoring potions and damaging items with various uses, as well as learn upgraded combat moves. Shantae's default attack involves using her hair like a whip. This mod adds massive amounts of color and detail to the battle/dialogue.Shantae is a platform- adventure game, in which players play as the eponymous Shantae, a half-genie who must travel across various areas in order to stop the evil lady pirate Risky Boots.
The game features a day and night cycle, with enemies becoming stronger during the night. Shantae must use these abilities to reach new areas or find hidden items. By using these dances, Shantae can transform herself into different animals, including a monkey that can climb on walls, an elephant that can smash objects such as boulders and tree stumps, a spider that can climb across webbing in the background, and a harpy that can fly in mid-air.
Shantae subsequently discovers the location of Risky's hideout with a magical flying telescope called the Spy Scope, and teleports there. At the fourth dungeon, Shantae finds the fourth stone, but is ambushed at the exit by Risky, who leaves with the stones. Shantae travels across Sequin Land, determined to retrieve the steam engine and the elemental stones and stop Risky.With help from her friends Bolo and Sky and her acquaintance Rottytops, she gains access to three dungeons where she retrieves three of the stones. Mimic tells Shantae, the guardian of Scuttle Town, that if Risky retrieves four magical "elemental stones", she could power up the steam engine and create an unstoppable weapon out of it. Plot A gang of pirates, the Tinkerbats, led by Risky Boots, attacks Scuttle Town and steals a prototype steam engine from Mimic, the town's resident treasure hunter. Other characters include the antagonist, Risky Boots, self appointed "Queen of the Seven Seas", who reigns over a silent pirate crew of creatures called "Tinkerbats" who are bound to her will Uncle Mimic, an aged member of a congregation of adventurers called the Relic Hunters who acts as a surrogate parent figure to Shantae Bolo, Shantae's sparring partner who happens to be somewhat air-headed and submissive to women Sky, Shantae's lifelong friend who raises and trains war birds, and is always shown with her pet war bird Wrench and the zombie Rottytops, who is described as friendly, but mischievous and untrustworthy.
She refuses and is sent back to Scuttle Town where she announces to Mimic that she had to destroy the steam engine, but is relieved to hear from him that it was probably for the better.Development Game development The game was considered for development by WayForward as far back as 1997. After, she is magically abducted to a place called the Genie Realm where the genies offer her a chance to remain with them as a reward for her courage, but at the price of never seeing her friends again. Risky tries to kill Shantae but is defeated and as Risky's hideout collapses, Shantae escapes.
Her dances could also launch attacks and she had different outfits with different characteristics. Back then, her magic was capable, as envisioned by Erin Bozon, the original creator of the character, of summoning animals, but transformation was already planned, as Shantae could turn into a harpy. Shantae was presented as a troubled genie born without magic powers, who had to save the world from the Jins, powerful beings once sealed who escaped at the beginning of the game and planned to drain all magic from the world.
This allowed the game to showcase rare effects on GBC games, like parallax scrolling and transparency effects. As Huey had already built a graphics engine for Xtreme Sports, this engine was adapted to suit Shantae's needs. After the completion of Xtreme Sports, Voldi Way, the founder and owner of WayForward, greenlit a Game Boy Color version of the game. He and Erin pitched the game with help from veteran programmer Jimmy Huey, who worked with WayForward at the time.
Capcom, however, held back the release for months, during which the Game Boy Advance was released. WayForward tried to find a publisher for years, before Capcom eventually picked the game for release. This factor deterred some publishers, alongside the fact that launching a new intellectual property was considered dicey. Publishing The game needed a 32 megabit battery backed-up cartridge to work properly, and was expensive to produce.
This was despite Capcom holding it for 8 months after completion, with the game finally releasing when the Game Boy Advance was already in its first year of existence. Matt Bozon has refused to blame Capcom, the publisher of the game, for responsibility in the game's failure. Reception Sales and analysis Precise sales figures for the game have not been made public, but according to Bozon, it sold poorly he said that he had heard that 20–25,000 copies of the game were produced, which did sell out, but that a second print run did not get made. The soundtrack to the game was released in January 2019 by Fangamer in a red vinyl format, with a limited edition purple variant published by Limited Run Games. Paragon 5's CEO, Paul Bragiel, served as music producer, and Stephane Hockenhull performed music replay.
Bozon believed that from a creative standpoint, he never really settled on a target audience, with the character being "iconoclastic", "too sexy to be a kid's brand, and too girly for a male gamer brand".